INDUSTRY LEADING TOOLS FOR SCATTERING. MODELLING, AND SCENE ASSEMBLY
The world’s most popular scattering plugin for 3ds Max
The parametric modelling plugin for 3ds Max
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.
Countless studios rely on Forest Pack’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.
Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
Create without restrictions using Forest Pack and take your renders to the next level.
Architectural visualization goes beyond showing form and function. It’s about conveying emotion. Igniting a feeling. Showing how spaces affect people on a deeper level. Lumion 12 empowers you to tell a story about your design that will move and inspire.
Scatter hundreds or thousands of lights and other non-geometric objects. Corona users can even use Forest Colour to randomise light tint and power.
Export Forest Pack objects to Unity using an experimental new plugin that takes advantage of Unity’s Hybrid Rendering technology for efficient real-time instancing.
Make the jump to real-time and export scatters to Unreal Engine or Chaos Group’s Project Vantage in just a few clicks.
The libary browser has been rewritten from the ground up. Add 100s of objects selected from a scene and automatically build matlibs and generate thumbnails.
Gone are the days of fiddling with complex multi sub object materials, now you can colour correct entire scatters from a single simplified interface.
Scatter animated objects in Corona including the ability to sample and randomise animated geometry or control playback using maps.
Bring your renders to life with 40 high-quality photo-scanned tree stumps plus optimised presets for quickly populating large areas.
Add hedges using a new library or 89 assets. 10 species are included in five heights ranging from 0.5m to 2.5m, plus bonus topiary presets for hedges of any shape.
Make the most of reference mode with the ability to add multiple items per triangle, randomise their position and filter by material ID.
Use Forest Colour to randomise maps and tint on items instantiated using Forest Tools, or even on non-Forest objects.
Create scatters more efficiently than ever before with new creation methods and faster ways to add source objects to the items list.
Navigate the interface more quickly with ‘Solo Mode’, use simplified and improved camera culling, easily optimise and modify materials and much more.
Tired of using fixed, hard to modify, assets that require time-consuming manual labour to edit? Wish it was easier to create smart parametric objects that are easy to update, can be used and reused again and again, but requires minimal time investment? Enter RailClone – the artist-friendly parametric modelling and spline-cloning plugin for 3ds Max that’s fast, efficient, and easy-to-learn.
RailClone is unlike any other tool on the market. Objects are created simply by assembling and repeating existing geometry using an easy-to-define set of rules. If you can model in Max, you can create procedural objects with RailClone
Choose from hundreds of built-in presets, adapt existing objects by adding your own geometry, or even create your own from scratch using RailClone’s easy-to-understand visual editor
THANKS TO RAILCLONE, NOW ANYONE CAN CREATE AND USE SOPHISTICATED PARAMETRIC ASSETS.
The artist-friendly parametric modelling and spline-cloning plugin for 3ds Max that’s fast, efficient, and simple. Objects are created by assembling, repeating and deforming geometry using an easy-to-define set of rules.
RailClone doesn’t construct an object from scratch, it works by assembling and repeating existing pieces of geometry along paths. To do this it needs two things – a spline for the path and of course, some modular geometry.
Just like Max, RailClone has its own modifiers, called operators, that are used to manipulate geometry. You can group items, create patterns, randomise transforms, UVs and materials IDs, create conditional relationships and much more.
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