What is Maxwell Render?

 

Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline.

Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.

 
Why Choose Maxwell Render?
It saves your time……
 

Maxwell Render uses no tricks and no approximations, it just does what real light does. From the core render engine to the camera model, everything in Maxwell Render is real world and correct. This is our obsession.

So that makes for great photorealistic images, ok. But getting images this good is complicated and takes forever, right? Well, no. In fact, with Maxwell you’ll be counting the time you save in days, not minutes. The entire Maxwell Render work process is revolutionary- saving you time and money at every turn, from production times to decision cycles.

 

It’s Predictable and Reliable

 

That’s the thing about following the laws of physics – it means you can rely on the results. You won’t get any weird results or surprises, so you can forget constant re-rendering and waiting around for tests. You can come back to your finished render and find exactly the result you wanted. Every time and on every frame.

And if you’re dealing with animation/motion graphics, this means no flickering.

2.Virtual Reality

Gear up for a camera traveling in virtual reality (VR) systems such as Oculus. V3.2 comes with two new lens types: Lat/Long and Stereo Fish Lens which make this possible.

extra_sampling

More speed – Subsurface Scattering

Maxwell V3.2 comes with super speed improvements when using subsurface scattering. Remarkable quality, now remarkably faster!

PSD output

Maxwell V3.2 can now save the render in PSD format in 8, 16 and 32 bits. It supports multi-layered PSD’s so channels and light buffers (when Multilight is enabled) can be embedded as separated passes. Simple!

procedural emitters

With V3.2 it’s now possible to apply emitter materials to entities that are not triangle meshes – such as hair/fur, particles and grass.

multilight capture2

In V3.2 you can now select and edit multiple emitters at the same time, and there is a new “Sort by name/type/intensity” function.